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The weirdest/coolest Hard Mode addition might be the floating planks scattered around the world, laden with treasure and monsters. They also have low-level health regeneration and are more perceptive, meaning you'll need to fight harder and sneak better to survive. Charge headlong into the new difficulty option and you'll find the monsters of the world have been promoted (red bokoblins and moblins become blue, and so on).
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Breath of the Wild already got rid of recovery hearts so you know we're really in for it with a hard mode on top of that. Usually hard mode in Zelda means enemies that do more damage and no recovery hearts. You just have to find whatever treasure chest it's in before you can start using it. You can only have one custom travel point established at a time but it will still make a big difference in terms of cutting down on travel time. The special item lets players drop a new point wherever they're standing, so you can warp back into town to stock up on arrows or do your cooking or whatever.
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There are 900 of them in the game so that will be roughly all the time until you start thinning out the herd.įind the Travel Medallion and break free of the tyranny of pre-made fast travel points. Equip this mask and it will shake whenever you're in the proximity of a hidden Korok. Speaking of finding Koroks, a new mask coming in the DLC is all about the "Yahaha! You found me!" Hidden in a treasure chest somewhere in the world is the Korok Mask (I'm gonna hazard a guess and say it's probably in the Korok Forest).